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Sky-trip
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Devlog
Week 11
April 11, 2021
by
CrypticH3RO
Adjusted damage indicator Added visual special effects for the boundary Added a coin magnet that's always active on the player Added the coin magnet power-up which makes the player's magnet stronger A...
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Week 10
April 05, 2021
by
CrypticH3RO
Able to buy abilities and power-ups in the shop Added glow to certain objects (abilities and power-ups) Added bomb object Display high score in the main menu Added new characters Destroy coins after t...
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Week 9
March 28, 2021
by
CrypticH3RO
Reduced the number of coins and made the coins bigger Added 3 types of coin trails so the players have more of a sense of where they should move Made the score increase as the player gets coins as wel...
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Week 8
March 21, 2021
by
CrypticH3RO
Made the screen become more red the more damage the player takes Added 2d icons for the abilities and power-ups When you lose, the player can choose between returning to the main menu or restarting Sp...
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Week 7
March 18, 2021
by
CrypticH3RO
- Fixed the bug that didn't let us upload our game with all our features to the web - Removed poisonous clouds and added regular clouds (white) and storm clouds (black) - Made the birds bigger - Added...
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Week Five
March 08, 2021
by
martinzheng49
- Upgraded UI so there's less distracting elements - Removed hoops - Upgraded character animation (nosedive animation and particle effect) - Skybox for the main menu - Improved main menu design - Adde...
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Week Three
February 07, 2021
by
martinzheng49
- Changed the game so the player is always falling and it only ends when their health reaches 0 - Added a health bar and 2 types of smog clouds where the player loses health when they touch them - Mad...
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Week two
February 07, 2021
by
martinzheng49
For this week, we implemented the poisonous clouds which will deduct the player's health when the player hits the cloud. We also developed a health bar that decreases and changes colour. Furthermore,...
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Week one
January 30, 2021
by
martinzheng49
For the first week, we developed the basic character movement and the draft low-poly terrain. We also completed the pitch presentation and got some beneficial feedback. We decided to make some modific...
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