Week one


For the first week, we developed the basic character movement and the draft low-poly terrain. We also completed the pitch presentation and got some beneficial feedback. We decided to make some modifications to our gameplay. Previously, the game is mainly about moving a player with a parachute to go through hoops and collect points and getting killed by landing in the wrong place. We decided to make this game infinite level, which means the player will never land on the ground. Then we add an HP attribute to the player and some constant attacks to the player so that the player has to dodge the attacks and maintain balance. 

Get Sky-trip

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